Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Link | Tags |
---|---|
http://secunia.com/advisories/14811 | third party advisory |
http://aluigi.altervista.org/adv/q3msgboom-adv.txt | exploit |
http://www.securityfocus.com/bid/12976 | vdb entry |
http://marc.info/?l=bugtraq&m=111246796918067&w=2 | mailing list |
http://bani.anime.net/banimod/forums/viewtopic.php?p=27322 |