Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a RAM (.ra or .ram) file with a large size value in the RA header.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://service.real.com/realplayer/security/10252007_player/en/ | |
http://www.zerodayinitiative.com/advisories/ZDI-07-063.html | |
http://securitytracker.com/id?1018866 | patch vdb entry |
https://exchange.xforce.ibmcloud.com/vulnerabilities/37437 | vdb entry |
http://www.securityfocus.com/archive/1/483113/100/0/threaded | mailing list |
http://www.attrition.org/pipermail/vim/2007-October/001841.html | mailing list |
http://www.vupen.com/english/advisories/2007/3628 | vdb entry vendor advisory |
https://oval.cisecurity.org/repository/search/definition/oval%3Aorg.mitre.oval%3Adef%3A9100 | signature vdb entry |
http://secunia.com/advisories/27361 | patch vendor advisory third party advisory |
http://www.securityfocus.com/bid/26214 | patch vdb entry |