Stack-based buffer overflow in RealNetworks RealPlayer 10 and possibly 10.5, and RealOne Player 1 and 2, for Windows allows remote attackers to execute arbitrary code via a crafted playlist (PLS) file.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://www.zerodayinitiative.com/advisories/ZDI-07-062.html | |
http://www.securityfocus.com/archive/1/483112/100/0/threaded | mailing list |
http://service.real.com/realplayer/security/10252007_player/en/ | patch vendor advisory |
http://securitytracker.com/id?1018866 | vdb entry |
https://exchange.xforce.ibmcloud.com/vulnerabilities/37438 | vdb entry |
http://www.attrition.org/pipermail/vim/2007-October/001841.html | mailing list |
http://www.vupen.com/english/advisories/2007/3628 | vdb entry vendor advisory |
http://secunia.com/advisories/27361 | third party advisory patch vendor advisory |
http://osvdb.org/38341 | vdb entry |
http://www.securityfocus.com/bid/26214 | vdb entry |