Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a crafted RM file.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://service.real.com/realplayer/security/10252007_player/en/ | patch |
http://securitytracker.com/id?1018866 | vdb entry |
https://oval.cisecurity.org/repository/search/definition/oval%3Aorg.mitre.oval%3Adef%3A11625 | vdb entry signature |
http://www.attrition.org/pipermail/vim/2007-October/001841.html | mailing list |
http://www.vupen.com/english/advisories/2007/3628 | vdb entry vendor advisory |
https://exchange.xforce.ibmcloud.com/vulnerabilities/37435 | vdb entry |
http://secunia.com/advisories/27361 | third party advisory patch vendor advisory |
http://osvdb.org/38340 | vdb entry |
http://www.securityfocus.com/bid/26214 | vdb entry |