Stack-based buffer overflow in the Database Component in MPAMedia.dll in RealNetworks RealPlayer 10.5 and 11 beta, and earlier versions including 10, RealOne Player, and RealOne Player 2, allows remote attackers to execute arbitrary code via certain playlist names, as demonstrated via the import method to the IERPCtl ActiveX control in ierpplug.dll.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://secunia.com/advisories/27248 | third party advisory vendor advisory |
http://www.kb.cert.org/vuls/id/871673 | third party advisory us government resource |
http://www.securitytracker.com/id?1018843 | vdb entry |
http://www.vupen.com/english/advisories/2007/3548 | vdb entry vendor advisory |
http://www.infosecblog.org/2007/10/nasa-bans-ie.html | |
http://www.securityfocus.com/bid/26130 | vdb entry |
http://www.symantec.com/enterprise/security_response/weblog/2007/10/realplayer_exploit_on_the_loos.html | |
http://www.us-cert.gov/cas/techalerts/TA07-297A.html | third party advisory us government resource |
http://service.real.com/realplayer/security/191007_player/en/ | |
https://exchange.xforce.ibmcloud.com/vulnerabilities/37280 | vdb entry |