Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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https://exchange.xforce.ibmcloud.com/vulnerabilities/38222 | vdb entry |
http://www.securityfocus.com/bid/26244 | vdb entry exploit |
http://osvdb.org/38837 | vdb entry |
http://secunia.com/advisories/27500 | third party advisory vendor advisory |