Buffer overflow in Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (memory corruption and daemon crash) or possibly execute arbitrary code via a UDP packet containing a large value in a certain size field, followed by a data string of that size, aka attack 1 in ut3mendo.c.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://aluigi.altervista.org/adv/ut3mendo-adv.txt | |
http://aluigi.org/poc/ut3mendo.zip | |
https://exchange.xforce.ibmcloud.com/vulnerabilities/44105 | vdb entry |
http://www.vupen.com/english/advisories/2008/2260/references | vdb entry |
http://www.securityfocus.com/archive/1/494929/100/0/threaded | mailing list |
http://www.securityfocus.com/bid/30430 | vdb entry |
http://secunia.com/advisories/31265 | third party advisory vendor advisory |