Buffer overflow in the server in OpenTTD 0.6.1 and earlier allows remote authenticated users to cause a denial of service (persistent game disruption) or possibly execute arbitrary code via vectors involving many long names for "companies and clients."
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://secunia.com/advisories/34161 | third party advisory vendor advisory |
http://marc.info/?l=oss-security&m=121790659421159&w=2 | mailing list |
http://security.gentoo.org/glsa/glsa-200903-09.xml | vendor advisory |
http://marc.info/?l=oss-security&m=121814230706576&w=2 | mailing list |
http://marc.info/?l=oss-security&m=121787604812284&w=2 | mailing list |
http://sourceforge.net/project/shownotes.php?release_id=617243 | |
https://exchange.xforce.ibmcloud.com/vulnerabilities/49221 | vdb entry |
http://marc.info/?l=oss-security&m=121797672406282&w=2 | mailing list |
http://bugs.gentoo.org/show_bug.cgi?id=233929 | |
http://bugs.debian.org/493714 |