Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
---|---|
http://www.securityfocus.com/archive/1/496280/100/0/threaded | mailing list |
http://osvdb.org/48292 | vdb entry |
https://exchange.xforce.ibmcloud.com/vulnerabilities/45095 | vdb entry |
http://www.securityfocus.com/bid/31140 | vdb entry exploit |
http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0189.html | mailing list |