Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.4 on Windows allows remote attackers to execute arbitrary code via large size values in QCP audio content.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://www.vupen.com/english/advisories/2010/2216 | vdb entry |
http://secunia.com/advisories/41096 | third party advisory |
https://oval.cisecurity.org/repository/search/definition/oval%3Aorg.mitre.oval%3Adef%3A6807 | vdb entry signature |
http://secunia.com/secunia_research/2010-8/ | vendor advisory |
https://exchange.xforce.ibmcloud.com/vulnerabilities/61422 | vdb entry |
http://service.real.com/realplayer/security/08262010_player/en/ | vendor advisory |
http://www.securitytracker.com/id?1024370 | vdb entry |
http://secunia.com/advisories/41154 | third party advisory |