Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.5 allows remote web servers to execute arbitrary code via a long Server header in a response to an HTTP request that occurs during parsing of a RealPix file.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://www.securitytracker.com/id?1024861 | vdb entry |
http://www.zerodayinitiative.com/advisories/ZDI-10-282 | |
http://service.real.com/realplayer/security/12102010_player/en/ | vendor advisory |
http://osvdb.org/69853 | vdb entry |