The OpenGL implementation in Apple Mac OS X before 10.7.3 does not properly perform OpenGL Shading Language (aka GLSL) compilation, which allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via a crafted program.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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http://lists.apple.com/archives/security-announce/2012/Sep/msg00003.html | vendor advisory |
http://support.apple.com/kb/HT5503 | |
http://support.apple.com/kb/HT5130 | vendor advisory |
http://lists.apple.com/archives/security-announce/2012/Feb/msg00000.html | vendor advisory |