Buffer overflow in the shader compiler in the Intel Graphics Driver subsystem in Apple OS X before 10.9.5 allows remote attackers to execute arbitrary code or cause a denial of service (application crash) via a crafted GLSL shader.
The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Link | Tags |
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https://exchange.xforce.ibmcloud.com/vulnerabilities/96053 | vdb entry |
http://www.securityfocus.com/bid/69916 | vdb entry |
http://www.securitytracker.com/id/1030868 | vdb entry |
http://support.apple.com/kb/HT6443 | vendor advisory |