CVE-2018-1000224

Public Exploit

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Category

7.5
CVSS
Severity: High
CVSS 3.0 •
CVSS 2.0 •
EPSS 13.81% Top 10%
Vendor Advisory godotengine.org Vendor Advisory godotengine.org
Affected: n/a n/a
Published at:
Updated at:

References

Frequently Asked Questions

What is the severity of CVE-2018-1000224?
CVE-2018-1000224 has been scored as a high severity vulnerability.
How to fix CVE-2018-1000224?
To fix CVE-2018-1000224, make sure you are using an up-to-date version of the affected component(s) by checking the vendor release notes. As for now, there are no other specific guidelines available.
Is CVE-2018-1000224 being actively exploited in the wild?
It is possible that CVE-2018-1000224 is being exploited or will be exploited in a near future based on public information. According to its EPSS score, there is a ~14% probability that this vulnerability will be exploited by malicious actors in the next 30 days.
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