NVIDIA Windows GPU Display Driver (all versions) contains a vulnerability in DirectX drivers, in which a specially crafted shader can cause an out of bounds access of an input texture array, which may lead to denial of service or code execution.
The product writes data past the end, or before the beginning, of the intended buffer.
Link | Tags |
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https://nvidia.custhelp.com/app/answers/detail/a_id/4841 | vendor advisory |
http://www.vmware.com/security/advisories/VMSA-2019-0012.html | third party advisory patch |
https://www.talosintelligence.com/vulnerability_reports/TALOS-2019-0779 | third party advisory exploit |
https://support.lenovo.com/us/en/product_security/LEN-28096 | third party advisory |