NVIDIA Windows GPU Display Driver (all versions) contains a vulnerability in DirectX drivers, in which a specially crafted shader can cause an out of bounds access to a shader local temporary array, which may lead to denial of service or code execution.
The product writes data past the end, or before the beginning, of the intended buffer.
Link | Tags |
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https://nvidia.custhelp.com/app/answers/detail/a_id/4841 | vendor advisory |
https://www.talosintelligence.com/vulnerability_reports/TALOS-2019-0812 | third party advisory exploit |
https://support.lenovo.com/us/en/product_security/LEN-28096 | third party advisory |