Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
The product copies an input buffer to an output buffer without verifying that the size of the input buffer is less than the size of the output buffer, leading to a buffer overflow.
The product writes data past the end, or before the beginning, of the intended buffer.
Link | Tags |
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https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | third party advisory patch |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | third party advisory exploit |