CVE-2020-6017

Public Exploit

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Categories

9.8
CVSS
Severity: Critical
CVSS 3.1 •
CVSS 2.0 •
EPSS 5.66% Top 15%
Third-Party Advisory github.com Third-Party Advisory checkpoint.com
Affected: n/a Game Networking Sockets
Published at:
Updated at:

References

Frequently Asked Questions

What is the severity of CVE-2020-6017?
CVE-2020-6017 has been scored as a critical severity vulnerability.
How to fix CVE-2020-6017?
To fix CVE-2020-6017, make sure you are using an up-to-date version of the affected component(s) by checking the vendor release notes. As for now, there are no other specific guidelines available.
Is CVE-2020-6017 being actively exploited in the wild?
It is possible that CVE-2020-6017 is being exploited or will be exploited in a near future based on public information. According to its EPSS score, there is a ~6% probability that this vulnerability will be exploited by malicious actors in the next 30 days.
What software or system is affected by CVE-2020-6017?
CVE-2020-6017 affects n/a Game Networking Sockets.
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