Software installed and run as a non-privileged user may conduct improper GPU system calls to achieve unauthorised reads and writes of physical memory from the GPU HW.
The product reuses or references memory after it has been freed. At some point afterward, the memory may be allocated again and saved in another pointer, while the original pointer references a location somewhere within the new allocation. Any operations using the original pointer are no longer valid because the memory "belongs" to the code that operates on the new pointer.